using System; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class DiseasedCat : BaseCreature { [Constructable] public DiseasedCat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a diseased cat"; this.Body = 0xC9; this.Hue = Utility.RandomAnimalHue(); this.BaseSoundID = 0x69; this.SetStr(9); this.SetDex(35); this.SetInt(5); this.SetHits(6); this.SetMana(0); this.SetDamage(1); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 10); this.SetSkill(SkillName.MagicResist, 5.0); this.SetSkill(SkillName.Tactics, 4.0); this.SetSkill(SkillName.Wrestling, 5.0); this.VirtualArmor = 8; } public DiseasedCat(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }