using System; namespace Server.Mobiles { [CorpseName("a devourer of souls corpse")] public class Devourer : BaseCreature { [Constructable] public Devourer() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a devourer of souls"; Body = 303; BaseSoundID = 357; SetStr(801, 950); SetDex(126, 175); SetInt(201, 250); SetHits(650); SetDamage(22, 26); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 90.1, 100.0); SetSkill(SkillName.SpiritSpeak, 90.1, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 105.0); SetSkill(SkillName.Tactics, 75.1, 85.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 9500; Karma = -9500; VirtualArmor = 44; PackNecroReg(24, 45); } public Devourer(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int Meat { get { return 3; } } public override int TreasureMapLevel { get { return 4; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }