using System; namespace Server.Mobiles { [CorpseName("a cyclopean corpse")] public class Cyclops : BaseCreature { [Constructable] public Cyclops() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a cyclopean warrior"; this.Body = 75; this.BaseSoundID = 604; this.SetStr(336, 385); this.SetDex(96, 115); this.SetInt(31, 55); this.SetHits(202, 231); this.SetMana(0); this.SetDamage(7, 23); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 45, 50); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 60.3, 105.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 80.1, 90.0); this.Fame = 4500; this.Karma = -4500; this.VirtualArmor = 48; } public Cyclops(Serial serial) : base(serial) { } public override int Meat { get { return 4; } } public override int TreasureMapLevel { get { return 3; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }