using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an inhuman corpse")] public class Cursed : BaseCreature { [Constructable] public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Cursed"; this.Hue = Utility.RandomMinMax(0x8596, 0x8599); this.Body = 0x190; this.Name = NameList.RandomName("male"); this.BaseSoundID = 471; this.AddItem(new ShortPants(Utility.RandomNeutralHue())); this.AddItem(new Shirt(Utility.RandomNeutralHue())); this.SetStr(91, 100); this.SetDex(86, 95); this.SetInt(61, 70); this.SetHits(91, 120); this.SetDamage(5, 13); this.SetResistance(ResistanceType.Physical, 15, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.Fencing, 46.0, 77.5); this.SetSkill(SkillName.Macing, 35.0, 57.5); this.SetSkill(SkillName.MagicResist, 53.5, 62.5); this.SetSkill(SkillName.Swords, 55.0, 77.5); this.SetSkill(SkillName.Tactics, 60.0, 82.5); this.SetSkill(SkillName.Poisoning, 60.0, 82.5); this.Fame = 1000; this.Karma = -2000; BaseWeapon weapon = Loot.RandomWeapon(); weapon.Movable = false; this.AddItem(weapon); } public Cursed(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool AlwaysMurderer { get { return true; } } public override int GetAttackSound() { return -1; } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }