using System; namespace Server.Mobiles { [CorpseName("a crane corpse")] public class Crane : BaseCreature { [Constructable] public Crane() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a crane"; this.Body = 254; this.BaseSoundID = 0x4D7; this.SetStr(26, 35); this.SetDex(16, 25); this.SetInt(11, 15); this.SetHits(26, 35); this.SetMana(0); this.SetDamage(1, 1); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 5); this.SetSkill(SkillName.MagicResist, 4.1, 5.0); this.SetSkill(SkillName.Tactics, 10.1, 11.0); this.SetSkill(SkillName.Wrestling, 10.1, 11.0); this.Fame = 0; this.Karma = 200; this.VirtualArmor = 5; } public Crane(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Feathers { get { return 25; } } public override int GetAngerSound() { return 0x4D9; } public override int GetIdleSound() { return 0x4D8; } public override int GetAttackSound() { return 0x4D7; } public override int GetHurtSound() { return 0x4DA; } public override int GetDeathSound() { return 0x4D6; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }