using Server.Items; namespace Server.Mobiles { [CorpseName("a snake corpse")] public class CoralSnake : BaseCreature { [Constructable] public CoralSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a coral snake"; Body = 52; Hue = 0x21; BaseSoundID = 0xDB; SetStr(205, 340); SetDex(248, 300); SetInt(28, 35); SetHits(132, 200); SetMana(28, 35); SetDamage(5, 21); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 42, 50); SetResistance(ResistanceType.Fire, 5, 20); SetResistance(ResistanceType.Physical, 5, 20); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 5, 20); SetSkill(SkillName.Poisoning, 99.7, 110.9); SetSkill(SkillName.MagicResist, 98.1, 105.0); SetSkill(SkillName.Tactics, 82.0, 98.0); SetSkill(SkillName.Wrestling, 90.3, 105.0); Fame = 300; Karma = -300; VirtualArmor = 16; Tamable = false; ControlSlots = 1; MinTameSkill = 59.1; } public CoralSnake(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lesser; } } public override Poison HitPoison { get { return Poison.Deadly; } } //public override bool DeathAdderCharmable{ get{ return true; } } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Eggs; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None)) { SetMagicalAbility(MagicalAbility.Poisoning); } } } }