using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a clan scratch scrounger corpse")] public class ClanSS : BaseCreature { [Constructable] public ClanSS() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Clan Scratch Scrounger"; Body = 0x8E; BaseSoundID = 437; SetStr(97, 100); SetDex(98, 100); SetInt(45, 50); SetHits(135); SetDamage(4, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 20, 25); SetResistance(ResistanceType.Cold, 49, 55); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 51.5, 55.5); SetSkill(SkillName.MagicResist, 65.1, 90.0); SetSkill(SkillName.Tactics, 59.1, 65.0); SetSkill(SkillName.Wrestling, 72.5, 75.0); Fame = 6500; Karma = -6500; VirtualArmor = 56; AddItem(new Bow()); PackItem(new Arrow(Utility.RandomMinMax(50, 70))); } public ClanSS(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { AddLoot(LootPack.Rich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }