using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a chaos daemon corpse")] public class ChaosDaemon : BaseCreature { [Constructable] public ChaosDaemon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a chaos daemon"; Body = 792; BaseSoundID = 0x3E9; SetStr(106, 130); SetDex(171, 200); SetInt(56, 80); SetHits(91, 110); SetDamage(12, 17); SetDamageType(ResistanceType.Physical, 85); SetDamageType(ResistanceType.Fire, 15); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 85.1, 95.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 95.1, 100.0); Fame = 3000; Karma = -4000; VirtualArmor = 15; SetWeaponAbility(WeaponAbility.CrushingBlow); } public ChaosDaemon(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }