using System; namespace Server.Mobiles { [CorpseName("a bull frog corpse")] [TypeAlias("Server.Mobiles.Bullfrog")] public class BullFrog : BaseCreature { [Constructable] public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a bull frog"; Body = 81; Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F); BaseSoundID = 0x266; SetStr(46, 70); SetDex(6, 25); SetInt(11, 20); SetHits(28, 42); SetMana(0); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 350; Karma = 0; VirtualArmor = 6; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public BullFrog(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 4; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.Meat; } } public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }