using System; namespace Server.Mobiles { [CorpseName("a bull corpse")] public class Bull : BaseCreature { [Constructable] public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a bull"; this.Body = Utility.RandomList(0xE8, 0xE9); this.BaseSoundID = 0x64; if (0.5 >= Utility.RandomDouble()) this.Hue = 0x901; this.SetStr(77, 111); this.SetDex(56, 75); this.SetInt(47, 75); this.SetHits(50, 64); this.SetMana(0); this.SetDamage(4, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Cold, 10, 15); this.SetSkill(SkillName.MagicResist, 17.6, 25.0); this.SetSkill(SkillName.Tactics, 67.6, 85.0); this.SetSkill(SkillName.Wrestling, 40.1, 57.5); this.Fame = 600; this.Karma = 0; this.VirtualArmor = 28; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 71.1; } public Bull(Serial serial) : base(serial) { } public override int Meat { get { return 10; } } public override int Hides { get { return 15; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } } public override PackInstinct PackInstinct { get { return PackInstinct.Bull; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }