using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ore elemental corpse")] public class BronzeElemental : BaseCreature { [Constructable] public BronzeElemental() : this(25) { } [Constructable] public BronzeElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { // TODO: Gas attack Name = "a bronze elemental"; Body = 108; BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Fire, 70); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 5000; Karma = -5000; VirtualArmor = 29; Item ore = new BronzeOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); SetAreaEffect(AreaEffect.PoisonBreath); } public BronzeElemental(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override bool AutoDispel { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }