using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a plant corpse")] public class Bogling : BaseCreature { [Constructable] public Bogling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a bogling"; Body = 779; BaseSoundID = 422; SetStr(96, 120); SetDex(91, 115); SetInt(21, 45); SetHits(58, 72); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 75.1, 100.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Wrestling, 55.1, 75.0); Fame = 450; Karma = -450; VirtualArmor = 28; PackItem(new Log(4)); PackItem(new Engines.Plants.Seed()); } public Bogling(Serial serial) : base(serial) { } public override int Hides { get { return 6; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }