using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an air elemental corpse")] public class AirElemental : BaseCreature { [Constructable] public AirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an air elemental"; Body = 13; Hue = 0x4001; BaseSoundID = 655; SetStr(126, 155); SetDex(166, 185); SetInt(101, 125); SetHits(76, 93); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.EvalInt, 60.1, 75.0); SetSkill(SkillName.Magery, 60.1, 75.0); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 4500; Karma = -4500; this.VirtualArmor = 40; switch (Utility.Random(24)) { case 0: PackItem(new PainSpikeScroll()); break; case 1: PackItem(new PoisonStrikeScroll()); break; case 2: PackItem(new StrangleScroll()); break; case 3: PackItem(new VengefulSpiritScroll()); break; } ControlSlots = 2; } public AirElemental(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }