using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [CorpseName("a Sir Patrick corpse")] public class SirPatrick : SkeletalKnight { [Constructable] public SirPatrick() { Name = "Sir Patrick"; Hue = 0x47E; SetStr(208, 319); SetDex(98, 132); SetInt(45, 91); SetHits(616, 884); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 55, 62); SetResistance(ResistanceType.Fire, 40, 48); SetResistance(ResistanceType.Cold, 71, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 126.3, 136.5); SetSkill(SkillName.Tactics, 128.5, 143.8); SetSkill(SkillName.MagicResist, 102.8, 117.9); SetSkill(SkillName.Anatomy, 127.5, 137.2); Fame = 18000; Karma = -18000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetSpecialAbility(SpecialAbility.LifeDrain); } public SirPatrick(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.15 ) c.DropItem( new DisintegratingThesisNotes() ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new AssassinChest() ); } /*public override bool GivesMLMinorArtifact { get { return true; } }*/ public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }