using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Pixie [Renowned] corpse")] public class PixieRenowned : BaseRenowned { [Constructable] public PixieRenowned() : base(AIType.AI_Mage) { this.Name = "Pixie"; this.Title = "[Renowned]"; this.Body = 128; this.BaseSoundID = 0x467; this.SetStr(-350, 380); this.SetDex(450, 600); this.SetInt(700, 8500); this.SetHits(9100, 9200); this.SetStam(450, 600); this.SetMana(700, 800); this.SetDamage(9, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 70, 90); this.SetResistance(ResistanceType.Fire, 60, 70); this.SetResistance(ResistanceType.Cold, 70, 80); this.SetResistance(ResistanceType.Poison, 60, 70); this.SetResistance(ResistanceType.Energy, 60, 70); this.SetSkill(SkillName.EvalInt, 100.0, 100.0); this.SetSkill(SkillName.Magery, 90.1, 110.0); this.SetSkill(SkillName.Meditation, 100.0, 100.0); this.SetSkill(SkillName.MagicResist, 110.5, 150.0); this.SetSkill(SkillName.Tactics, 100.1, 120.0); this.SetSkill(SkillName.Wrestling, 100.1, 120.0); this.Fame = 7000; this.Karma = 7000; this.VirtualArmor = 100; if (0.02 > Utility.RandomDouble()) this.PackStatue(); } public PixieRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] { typeof(DemonHuntersStandard), typeof(DragonJadeEarrings) }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(PillarOfStrength), typeof(SwordOfShatteredHopes) }; } } public override bool InitialInnocent { get { return true; } } public override HideType HideType { get { return HideType.Spined; } } public override int Hides { get { return 5; } } public override int Meat { get { return 1; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }