using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a mistral corpse")] public class Mistral : BaseCreature { [Constructable] public Mistral() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Mistral"; this.Body = 13; this.Hue = 924; this.BaseSoundID = 263; this.SetStr(134, 201); this.SetDex(226, 238); this.SetInt(126, 134); this.SetHits(386, 609); this.SetDamage(17, 20); // Erica's this.SetDamageType(ResistanceType.Energy, 20); this.SetDamageType(ResistanceType.Cold, 40); this.SetDamageType(ResistanceType.Physical, 40); this.SetResistance(ResistanceType.Physical, 55, 64); this.SetResistance(ResistanceType.Fire, 36, 40); this.SetResistance(ResistanceType.Cold, 33, 39); this.SetResistance(ResistanceType.Poison, 30, 39); this.SetResistance(ResistanceType.Energy, 49, 53); this.SetSkill(SkillName.EvalInt, 96.2, 97.8); this.SetSkill(SkillName.Magery, 100.8, 112.9); this.SetSkill(SkillName.MagicResist, 106.2, 111.2); this.SetSkill(SkillName.Tactics, 110.2, 117.1); this.SetSkill(SkillName.Wrestling, 100.3, 104.0); this.Fame = 4500; this.Karma = -4500; this.VirtualArmor = 40; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override bool GivesMLMinorArtifact { get { return true; } } public Mistral(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.LowScrolls); this.AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }