using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Grobu corpse")] public class Grobu : BlackBear { [Constructable] public Grobu() { this.Name = "Grobu"; this.Hue = 0x455; this.AI = AIType.AI_Melee; this.FightMode = FightMode.Closest; this.SetStr(192, 210); this.SetDex(132, 150); this.SetInt(50, 52); this.SetHits(1235, 1299); this.SetStam(132, 150); this.SetMana(9); this.SetDamage(15, 18); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 40, 45); this.SetResistance(ResistanceType.Fire, 20, 40); this.SetResistance(ResistanceType.Cold, 32, 35); this.SetResistance(ResistanceType.Poison, 25, 30); this.SetResistance(ResistanceType.Energy, 22, 34); this.SetSkill(SkillName.Wrestling, 96.4, 119.0); this.SetSkill(SkillName.Tactics, 96.2, 116.5); this.SetSkill(SkillName.MagicResist, 66.2, 83.7); this.Fame = 1000; this.Karma = 1000; Tamable = false; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public Grobu(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new GrobusFur() ); } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }