using System; namespace Server.Mobiles { public class WarriorGuildmaster : BaseGuildmaster { [Constructable] public WarriorGuildmaster() : base("warrior") { this.SetSkill(SkillName.ArmsLore, 75.0, 98.0); this.SetSkill(SkillName.Parry, 85.0, 100.0); this.SetSkill(SkillName.MagicResist, 60.0, 83.0); this.SetSkill(SkillName.Tactics, 85.0, 100.0); this.SetSkill(SkillName.Swords, 90.0, 100.0); this.SetSkill(SkillName.Macing, 60.0, 83.0); this.SetSkill(SkillName.Fencing, 60.0, 83.0); } public WarriorGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.WarriorsGuild; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }