using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Tailor : BaseVendor { private readonly List m_SBInfos = new List(); protected override List SBInfos { get { return this.m_SBInfos; } } public override NpcGuild NpcGuild { get { return NpcGuild.TailorsGuild; } } [Constructable] public Tailor() : base("the tailor") { this.SetSkill(SkillName.Tailoring, 64.0, 100.0); } public override void InitSBInfo() { if(!IsStygianVendor) { this.m_SBInfos.Add(new SBTailor()); } else { this.m_SBInfos.Add(new SBSATailor()); } } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; } } #region Bulk Orders public override BODType BODType { get { return BODType.Tailor; } } public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { PlayerMobile pm = from as PlayerMobile; if (pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills[SkillName.Tailoring].Base; if (theirSkill >= 70.1) pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0); else pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble()) return new LargeTailorBOD(); return SmallTailorBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return (item is SmallTailorBOD || item is LargeTailorBOD); } public override bool SupportsBulkOrders(Mobile from) { return (from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0); } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile) return ((PlayerMobile)from).NextTailorBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (Core.SE && from is PlayerMobile) ((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero; } #endregion public Tailor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }