using System; using System.Collections.Generic; namespace Server.Mobiles { public class Rancher : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Rancher() : base("the rancher") { this.SetSkill(SkillName.AnimalLore, 55.0, 78.0); this.SetSkill(SkillName.AnimalTaming, 55.0, 78.0); this.SetSkill(SkillName.Herding, 64.0, 100.0); this.SetSkill(SkillName.Veterinary, 60.0, 83.0); } public Rancher(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBRancher()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }