using System; namespace Server.Mobiles { public class MerchantGuildmaster : BaseGuildmaster { [Constructable] public MerchantGuildmaster() : base("merchant") { this.SetSkill(SkillName.ItemID, 85.0, 100.0); this.SetSkill(SkillName.ArmsLore, 85.0, 100.0); } public MerchantGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MerchantsGuild; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }