using System; using Server.Items; namespace Server.Engines.Quests { public class Leon : MondainQuester { [Constructable] public Leon() : base("Leon", "the alchemist") { } public Leon(Serial serial) : base(serial) { } public override Type[] Quests { get { return null; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Hue = 0x83EB; this.HairItemID = 0x203C; this.HairHue = 0x454; this.FacialHairItemID = 0x204C; this.FacialHairHue = 0x454; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Shoes(0x901)); this.AddItem(new Robe(0x657)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }