using System; using Server.Items; namespace Server.Engines.Quests { public class Jusae : MondainQuester { [Constructable] public Jusae() : base("Jusae", "the bowcrafter") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Jusae(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(LethalDartsQuest), typeof(SimpleBowQuest), typeof(IngeniousArcheryPartOneQuest), typeof(IngeniousArcheryPartTwoQuest), typeof(IngeniousArcheryPartThreeQuest), typeof(StopHarpingOnMeQuest) }; } } public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x83E5; HairItemID = 0x2FD0; HairHue = 0x238; } public override void InitOutfit() { AddItem(new Sandals(0x901)); AddItem(new ShortPants(0x651)); AddItem(new MagicalShortbow()); Item item; item = new HideChest(); item.Hue = 0x27B; AddItem(item); item = new HidePauldrons(); item.Hue = 0x27E; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }