using System; using Server.Items; namespace Server.Engines.Quests { public class Jamal : MondainQuester { [Constructable] public Jamal() : base("Jamal", "the fisherman") { } public Jamal(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(VilePoisonQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Hue = 0x83FB; this.HairItemID = 0x2049; this.HairHue = 0x45E; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new ThighBoots(0x901)); this.AddItem(new ShortPants(0x730)); this.AddItem(new Shirt(0x1BB)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }