using System; using Server.Items; namespace Server.Mobiles { public class HireThief : BaseHire { [Constructable] public HireThief() { this.SpeechHue = Utility.RandomDyedHue(); this.Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); switch ( Utility.Random(2) ) { case 0: this.AddItem(new Skirt(Utility.RandomNeutralHue())); break; case 1: this.AddItem(new Kilt(Utility.RandomNeutralHue())); break; } } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.AddItem(new ShortPants(Utility.RandomNeutralHue())); } this.Title = "the thief"; this.HairItemID = this.Race.RandomHair(this.Female); this.HairHue = this.Race.RandomHairHue(); this.Race.RandomFacialHair(this); this.SetStr(81, 95); this.SetDex(86, 100); this.SetInt(61, 75); this.SetDamage(10, 23); this.SetSkill(SkillName.Stealing, 66.0, 97.5); this.SetSkill(SkillName.Peacemaking, 65.0, 87.5); this.SetSkill(SkillName.MagicResist, 25.0, 47.5); this.SetSkill(SkillName.Healing, 65.0, 87.5); this.SetSkill(SkillName.Tactics, 65.0, 87.5); this.SetSkill(SkillName.Fencing, 65.0, 87.5); this.SetSkill(SkillName.Parry, 45.0, 60.5); this.SetSkill(SkillName.Lockpicking, 65, 87); this.SetSkill(SkillName.Hiding, 65, 87); this.SetSkill(SkillName.Snooping, 65, 87); this.Fame = 100; this.Karma = 0; this.AddItem(new Sandals(Utility.RandomNeutralHue())); this.AddItem(new Dagger()); switch ( Utility.Random(2) ) { case 0: this.AddItem(new Doublet(Utility.RandomNeutralHue())); break; case 1: this.AddItem(new Shirt(Utility.RandomNeutralHue())); break; } this.PackGold(0, 25); } public HireThief(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }