using System; using System.Collections.Generic; namespace Server.Mobiles { public class HairStylist : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public HairStylist() : base("the hair stylist") { this.SetSkill(SkillName.Alchemy, 80.0, 100.0); this.SetSkill(SkillName.Magery, 90.0, 110.0); this.SetSkill(SkillName.TasteID, 85.0, 100.0); } public HairStylist(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBHairStylist()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }