using System; using System.Collections.Generic; namespace Server.Mobiles { public class Farmer : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Farmer() : base("the farmer") { this.SetSkill(SkillName.Lumberjacking, 36.0, 68.0); this.SetSkill(SkillName.TasteID, 36.0, 68.0); this.SetSkill(SkillName.Cooking, 36.0, 68.0); } public Farmer(Serial serial) : base(serial) { } public override VendorShoeType ShoeType { get { return VendorShoeType.ThighBoots; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBFarmer()); } public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.WideBrimHat(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }