using System; using Server.Items; namespace Server.Engines.Quests { public class Ciala : MondainQuester { [Constructable] public Ciala() : base("Ciala", "the aborist") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Ciala(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(GlassyFoeQuest), typeof(CircleOfLifeQuest), typeof(DustToDustQuest), typeof(ArchSupportQuest) }; } } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x8374; HairItemID = 0x2FD0; HairHue = 0x31D; } public override void InitOutfit() { AddItem(new Boots(0x1BB)); AddItem(new ElvenShirt(0x737)); AddItem(new Skirt(0x21)); AddItem(new RoyalCirclet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }