using System; using Server.Guilds; using Server.Items; namespace Server.Mobiles { public class ChaosGuard : BaseShieldGuard { [Constructable] public ChaosGuard() { } public ChaosGuard(Serial serial) : base(serial) { } public override int Keyword { get { return 0x22; } }// *chaos shield* public override BaseShield Shield { get { return new ChaosShield(); } } public override int SignupNumber { get { return 1007140; } }// Sign up with a guild of chaos if thou art interested. public override GuildType Type { get { return GuildType.Chaos; } } public override bool BardImmune { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }