using System; namespace Server.Engines.Quests { public class Bravehorn : BaseEscort { public override Type[] Quests { get { return new Type[] { typeof(DefendingTheHerdQuest) }; } } [Constructable] public Bravehorn() : base() { Name = "Bravehorn"; } public Bravehorn(Serial serial) : base(serial) { } public override void InitBody() { InitStats(100, 100, 25); Blessed = false; Female = false; Body = 0xEA; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class BravehornsMate : Hind { [Constructable] public BravehornsMate() : base() { Name = "bravehorn's mate"; Tamable = false; } public BravehornsMate(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }