using System; using Server.Items; namespace Server.Engines.Quests { public class Belulah : MondainQuester { [Constructable] public Belulah() : base("Belulah", "The Scorned") { } public Belulah(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(AllSeasonAdventurerQuest) }; } } public override void InitBody() { this.Female = true; this.Race = Race.Human; this.Hue = 0x83F7; this.HairItemID = 0x2046; this.HairHue = 0x463; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Boots()); this.AddItem(new LongPants(0x6C7)); this.AddItem(new FancyShirt(0x6BB)); this.AddItem(new Cloak(0x59)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }