using System; using Server.Items; namespace Server.Engines.Quests { public class Aurelia : MondainQuester { [Constructable] public Aurelia() : base("Aurelia", "the architect's daughter") { } public Aurelia(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(AemaethOneQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = true; this.Race = Race.Human; this.Hue = 0x83F7; this.HairItemID = 0x2047; this.HairHue = 0x457; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Sandals(0x4B7)); this.AddItem(new Skirt(0x4B4)); this.AddItem(new FancyShirt(0x659)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }