using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Armorer : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Armorer() : base("the armourer") { SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Blacksmith, 60.0, 83.0); } public Armorer(Serial serial) : base(serial) { } public override VendorShoeType ShoeType { get { return VendorShoeType.Boots; } } protected override List SBInfos { get { return m_SBInfos; } } public override void InitSBInfo() { switch ( Utility.Random(4)) { case 0: { m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBPlateArmor()); m_SBInfos.Add(new SBHelmetArmor()); m_SBInfos.Add(new SBChainmailArmor()); m_SBInfos.Add(new SBRingmailArmor()); break; } case 1: { m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBHelmetArmor()); break; } case 2: { m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBPlateArmor()); m_SBInfos.Add(new SBHelmetArmor()); m_SBInfos.Add(new SBChainmailArmor()); m_SBInfos.Add(new SBRingmailArmor()); break; } case 3: { m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBHelmetArmor()); break; } } if (IsTokunoVendor) { m_SBInfos.Add(new SBSELeatherArmor()); m_SBInfos.Add(new SBSEArmor()); } } #region Bulk Orders public override BODType BODType { get { return BODType.Smith; } } public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { PlayerMobile pm = from as PlayerMobile; if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills[SkillName.Blacksmith].Base; if (theirSkill >= 70.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0); else pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble()) return new LargeSmithBOD(); return SmallSmithBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return (item is SmallSmithBOD || item is LargeSmithBOD); } public override bool SupportsBulkOrders(Mobile from) { return (from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0); } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile) return ((PlayerMobile)from).NextSmithBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (Core.SE && from is PlayerMobile) ((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero; } #endregion public override void InitOutfit() { base.InitOutfit(); AddItem(new Server.Items.HalfApron(Utility.RandomYellowHue())); AddItem(new Server.Items.Bascinet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Title = "the armourer"; } } } }