using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Alelle : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Alelle() : base("the aborist") { this.Name = "Alelle"; } public Alelle(Serial serial) : base(serial) { } public override bool CanTeach { get { return false; } } public override bool IsInvulnerable { get { return true; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = true; this.Race = Race.Elf; this.Hue = 0x8374; this.HairItemID = 0x2FCC; this.HairHue = 0x238; } public override void InitOutfit() { this.AddItem(new ElvenBoots(0x1BB)); Item item; item = new LeafGloves(); item.Hue = 0x1BB; this.AddItem(item); item = new LeafChest(); item.Hue = 0x37; this.AddItem(item); item = new LeafLegs(); item.Hue = 0x746; this.AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }