using System; using Server.Items; namespace Server.Engines.Quests { public class Aeluva : MondainQuester { [Constructable] public Aeluva() : base("Aeluva", "the arcanist") { this.SetSkill(SkillName.Meditation, 60.0, 83.0); this.SetSkill(SkillName.Focus, 60.0, 83.0); } public Aeluva(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(PatienceQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = true; this.Race = Race.Elf; this.Hue = 0x8835; this.HairItemID = 0x2FD0; this.HairHue = 0x387; } public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new ElvenShirt()); this.AddItem(new Skirt()); this.AddItem(new Circlet()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }