namespace Server.Mobiles { public class BerserkAI : BaseAI { public BerserkAI(BaseCreature m) : base(m) { } public override bool DoActionWander() { m_Mobile.DebugSay("I have No Combatant"); if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true)) { if (m_Mobile.Debug) m_Mobile.DebugSay("I have detected " + m_Mobile.FocusMob.Name + " and I will attack"); m_Mobile.Combatant = m_Mobile.FocusMob; Action = ActionType.Combat; } else { base.DoActionWander(); } return true; } public override bool DoActionCombat() { if (m_Mobile.Combatant == null || m_Mobile.Combatant.Deleted) { m_Mobile.DebugSay("My combatant is deleted"); Action = ActionType.Guard; return true; } if (WalkMobileRange(m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight)) { if (!DirectionLocked) m_Mobile.Direction = m_Mobile.GetDirectionTo(m_Mobile.Combatant.Location); } else { if (m_Mobile.Combatant != null) { if (m_Mobile.Debug) m_Mobile.DebugSay("I am still not in range of " + m_Mobile.Combatant.Name); if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1) { if (m_Mobile.Debug) m_Mobile.DebugSay("I have lost " + m_Mobile.Combatant.Name); Action = ActionType.Guard; return true; } } } return true; } public override bool DoActionGuard() { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true)) { if (m_Mobile.Debug) m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name); m_Mobile.Combatant = m_Mobile.FocusMob; Action = ActionType.Combat; } else { base.DoActionGuard(); } return true; } } }