using System; namespace Server.Items { public class WristWatch : Clock { [Constructable] public WristWatch() : base(0x1086) { this.Weight = this.DefaultWeight; this.LootType = LootType.Blessed; this.Layer = Layer.Bracelet; } public WristWatch(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041421; } }// a wrist watch public override double DefaultWeight { get { return 1.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }