using System; namespace Server.Items { public class WeaponEngravingTool : BaseEngravingTool { public override int LabelNumber { get { return 1076158; } } // Weapon Engraving Tool public override bool DeletedItem { get { return false; } } public override int LowSkillMessage { get { return 1076178; } } // // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee. public override int VeteranRewardCliloc { get { return 1076224; } } // 8th Year Veteran Reward [Constructable] public WeaponEngravingTool() : base(0x32F8, 10) { Hue = 0; } public WeaponEngravingTool(Serial serial) : base(serial) { } public override Type[] Engraves { get { return new Type[] { typeof(BaseWeapon) }; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = InheritsItem ? 0 : reader.ReadInt(); } } }