using System; namespace Server.Items { public class MetallicClothDyeTub : DyeTub { [Constructable] public MetallicClothDyeTub() { LootType = LootType.Blessed; } public MetallicClothDyeTub(Serial serial) : base(serial) { } public override int TargetMessage { get { return 500859; } } // Select the clothing to dye. public override int FailMessage { get { return 1153977; } } // You can only dye cloth with this tub. public override int LabelNumber { get { return 1152920; } } // Metallic Cloth Dye Tub public override CustomHuePicker CustomHuePicker { get { return CustomHuePicker.MetallicDyeTub; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }