using System; namespace Server.Items { public class WillowTreeAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new WillowTreeDeed(); } } [Constructable] public WillowTreeAddon() { AddComponent(new LocalizedAddonComponent(0x224A, 1071105), 0, 0, 0); } public WillowTreeAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class WillowTreeDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new WillowTreeAddon(); } } public override int LabelNumber { get { return 1071105; } } // Willow Tree [Constructable] public WillowTreeDeed() { LootType = LootType.Blessed; } public WillowTreeDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }