using System; using Server; namespace Server.Items { public class DungeonFountainAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new DungeonFountainDeed(); } } [Constructable] public DungeonFountainAddon() : this(true) { } [Constructable] public DungeonFountainAddon(bool east) : base() { AddComponent(new AddonComponent(42226), 0, 0, 0); AddComponent(new AddonComponent(42227), 1, 0, 0); AddComponent(new AddonComponent(42225), 0, 1, 0); AddComponent(new AddonComponent(42228), 1, 1, 0); } public DungeonFountainAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DungeonFountainDeed : BaseAddonDeed { public override int LabelNumber { get { return 1159474; } } // Dungeon Fountain public override BaseAddon Addon { get { return new DungeonFountainAddon(); } } [Constructable] public DungeonFountainDeed() : base() { LootType = LootType.Blessed; } public DungeonFountainDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }