using System; using Server; using Server.Mobiles; namespace Server.Items { public class CharacterReincarnationToken : PromotionalToken { public override TextDefinition ItemName { get { return 1156612; } } // Character Reincarnation public override TextDefinition ItemReceiveMessage { get { return null; } } public override TextDefinition ItemGumpName { get { return "
Character Reincarnation
"; } } public override bool PlaceInBank { get { return false; } } [Constructable] public CharacterReincarnationToken() { LootType = LootType.Blessed; } public override Item CreateItemFor(Mobile from) { var bag = new Bag(); bag.DropItem(new GenderChangeToken()); bag.DropItem(new NameChangeToken()); bag.DropItem(new RaceChangeToken()); return bag; } public CharacterReincarnationToken(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }