using System; namespace Server.Items { public class EssenceAchievement : Item, ICommodity { [Constructable] public EssenceAchievement() : this(1) { } [Constructable] public EssenceAchievement(int amount) : base(0x571C) { Stackable = true; Amount = amount; Hue = 1724; } public EssenceAchievement(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1113325; } }// essence of achievement TextDefinition ICommodity.Description { get { return this.LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }