using System; namespace Server.Items { public class PrismaticAmber : Amber { [Constructable] public PrismaticAmber() : base() { this.LootType = LootType.Blessed; this.Stackable = false; this.Weight = 1; } public PrismaticAmber(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075299; } }// Prismatic Amber public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1075269); // Destroyed when dropped } public override bool DropToWorld(Mobile from, Point3D p) { bool ret = base.DropToWorld(from, p); if (ret) this.DestroyItem(from); return ret; } public override bool DropToMobile(Mobile from, Mobile target, Point3D p) { bool ret = base.DropToMobile(from, target, p); if (ret) this.DestroyItem(from); return ret; } public override bool DropToItem(Mobile from, Item target, Point3D p) { bool ret = base.DropToItem(from, target, p); if (ret && this.Parent != from.Backpack) this.DestroyItem(from); return ret; } public virtual void DestroyItem(Mobile from) { from.SendLocalizedMessage(500424); // You destroyed the item. this.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }