using System; namespace Server.Items { public class DryadsBlessing : PeerlessKey { [Constructable] public DryadsBlessing() : base(0x21C) { this.Weight = 1.0; this.Hue = 0x488; // TOOD check } public DryadsBlessing(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }