using System; namespace Server.Items { public class DragonFlameKey : PeerlessKey { [Constructable] public DragonFlameKey() : base(0x2002) { Weight = 2.0; Hue = 42; LootType = LootType.Blessed; } public DragonFlameKey(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074343; } }// dragon flame key public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }