using System; namespace Server.Items { public class CrystallineFragments : Item { [Constructable] public CrystallineFragments() : base(0x223B) { this.LootType = LootType.Blessed; this.Hue = 0x47E; } public CrystallineFragments(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073160; } }// Crystalline Fragments public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }