using System; namespace Server.Items { public class BouraSkin : Item { public override int LabelNumber { get { return 1112900; } }// Boura Skin [Constructable] public BouraSkin() : base(0x11F4) { LootType = LootType.Blessed; Weight = 1.0; Hue = 0x292; } public BouraSkin(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }