using System; namespace Server.Items { [FlipableAttribute(0x13B8, 0x13B7)] public class ThinLongsword : BaseSword { [Constructable] public ThinLongsword() : base(0x13B8) { this.Weight = 1.0; } public ThinLongsword(Serial serial) : base(serial) { } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 15; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 30; } } public override float MlSpeed { get { return 3.50f; } } public override int OldStrengthReq { get { return 25; } } public override int OldMinDamage { get { return 5; } } public override int OldMaxDamage { get { return 33; } } public override int OldSpeed { get { return 35; } } public override int DefHitSound { get { return 0x237; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }