using System; namespace Server.Items { // Based off a VikingSword [FlipableAttribute(0x900, 0x4071)] public class StoneWarSword : BaseSword { [Constructable] public StoneWarSword() : base(0x900) { //Weight = 6.0; } public StoneWarSword(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq { get { return 40; } } public override int AosMinDamage { get { return 15; } } public override int AosMaxDamage { get { return 19; } } public override int AosSpeed { get { return 28; } } public override float MlSpeed { get { return 3.75f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 6; } } public override int OldMaxDamage { get { return 34; } } public override int OldSpeed { get { return 30; } } public override int DefHitSound { get { return 0x237; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 100; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }